![]() Literature, TV series, YouTube projects and video games have all had a hand in maintaining whatever collective sanity we might assume, the latter proving particularly fruitful (interestingly, several games I have either encountered or revisited reflect said circumstances in a manner that might be regarded as uncanny, not least of which the seminal Bloodborne and Pathologic 2 ). If nothing else, current global circumstances have been an excellent imperative for discovering new media.
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